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interactions is ACM's bi-monthly magazine for designers of interactive products.
http://www.acm.org/interactions/
Numerous breakthroughs in computer science have come out of the
assimilation of results from other disciplines. Recently, there has
been an increasing appreciation of the gains that can be made through
the application of findings from the field of experimental psychology.
Similarly, the latter may benefit from computational and algorithmic
advances in computer science. The purpose of ACM Transactions on
Applied Perception is to further the development of inter-disciplinary
research that crosses the boundaries between perception and computer
science disciplines such as graphics, vision, acoustics and
haptics. This journal aims to broaden the synergy between computer
science and psychology/perception by publishing top quality papers
that help to unify research in these fields. The scope of this journal
includes applications and algorithms in any area of research that
incorporates elements of perception and computer science.
http://www.acm.org/tap/
This archival journal publishes original research that spans the field of human-computer interaction. Beginning with its first issue in March, 1994, it has sought to present work of high scientific quality that contributes to practice in the present and future. The primary emphasis has been on results of broad application, but the journal considers original work focused on specific domains, on special requirements, on ethical issues -- the full range of design, development, and use of interactive systems.
http://www.acm.org/pubs/tochi/
A Journal of Theoretical, Empirical, and Methodological Issues
of User Science and of System Design.
http://hci-journal.com/
IEEE Computer Graphics and Applications bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer graphics. Tutorials and surveys provide a broad overview of interesting and timely topics in computer graphics. Regular departments emphasize areas of general interest including visualization, virtual reality, applications, and opinions. Each month, the story of our cover focuses on creative applications of the technology by an artist or designer. And graphics all-star Jim Blinn offers insight and wit in his popular column. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer graphics technology and its applications in everything from business to the arts.
http://www.computer.org/cga/
The IEEE Transactions on Visualization and Computer Graphics (TVCG) is published quarterly. Its Editorial Board strives to publish papers that present important research results and state-of-the-art seminal papers within TVCG's scope. These include subjects related to visualization and computer graphics techniques, systems, software, hardware, and user interface issues. Specific topics include, but are not limited to: a) visualization techniques and methodologies; b) visualization systems and software; c) volume visualization; d) flow visualization; e) information visualization; f) multivariate visualization; g) modeling and surfaces; h) rendering techniques and methodologies; i) graphics systems and software; j) animation and simulation; k) user interfaces; l) virtual reality; m) visual programming and program visualization; and n) applications.
http://www.computer.org/tvcg/
Information Visualization is a central forum for all aspects of information visualization and its applications. The journal is essential reading for researchers and practitioners of information visualization and is of interest to computer scientists and data analysts working on related specialisms.
http://www.palgrave-journals.com/ivs/
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems.
http://www.elsevier.com/wps/find/journaldescription.cws_home/622846/description
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